OVERSTIMULATE
Project Type Student Film (MIT ADT- Animation)
Contemporary/ Mixed Media
A short film exploring the intensity of sensory overload—crafted as an immersive experience designed to evoke relatability within the viewer’s mind. Created using Blender, After Effects, Photoshop and Illustrator
Sensory overload (n):
When the five body senses are overstimulated due to external circumstances and enviornmennts
Storyboard & Process
Ideation, Process & Approach to the Film
1) Concept - Brainstorming the core narrative of sensory overload and defining the visual rules for how 2D and 3D elements will collide.
2) Moodboard & Reference Collection - Gathering high-contrast textures, glitch aesthetics, and frantic soundscapes to establish a cohesive "overstimulated" art direction.
3) Environment Blocking & Asset Collection – Researching footage and using Blender to create 3D scene-blocking or "greyboxing" to establish depth and spatial layout.
4) Creating a visual blueprint of the film’s sequences, illustrating camera angles and the specific interactions between 2D and 3D layers.
5) Assembling a working edit in After Effects using rough 3D viewport renders and scratch sketches to nail the timing and pacing.
6) 2D Animation & Cleanup – Hand-animating character actions frame-by-frame in Photoshop and After Effects to create the abstract glitchy stylisation.
7) 3D Modeling & Compositing – Integrating 2D characters into 3D environments using Blender for depth passes and After Effects for advanced masking and tracking.
8) Sound Design – Incorporating dense, layered sound effects and foley in Premiere Pro to sonically represent the feeling of sensory overload.
9) Final Post-production – Executing final color correction and adding stylistic overlays to unify the mixed-media elements into a single, cohesive narrative.
6) 2D Animation & Cleanup – Hand-animating character actions frame-by-frame in Photoshop and After Effects to create the abstract glitchy stylisation.
7) 3D Modeling & Compositing – Integrating 2D characters into 3D environments using Blender for depth passes and After Effects for advanced masking and tracking.
8) Sound Design – Incorporating dense, layered sound effects and foley in Premiere Pro to sonically represent the feeling of sensory overload.
9) Final Post-production – Executing final color correction and adding stylistic overlays to unify the mixed-media elements into a single, cohesive narrative.